ORG &0380 \ Set the assembly address to &0380 .objYawAngleLo SKIP 24 \ Low byte of each object's yaw angle \ \ Stored as a 16-bit value (objYawAngleHi objYawAngleLo) \ \ [Show more]Name: Main variable workspace (Part 1 of 4) [Show more] Type: Workspace Address: &0380 to &03DF Category: Workspaces Summary: The main block of game variablesContext: See this workspace in context in the source code References: No direct references to this workspace in this source file\ \ This variable is used by the following: \ \ * BuildPlayerCar \ * BuildRoadSign \ * DrawCarOrSign \ * GetObjectAngles \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.objYawAngleHi SKIP 24 \ High byte of each object's yaw angle \ \ Stored as a 16-bit value (objYawAngleHi objYawAngleLo) \ \ [Show more]\ \ This variable is used by the following: \ \ * BuildPlayerCar \ * BuildRoadSign \ * DrawCarOrSign \ * GetObjectAngles \ * ProcessContact \ * UpdateMirrors \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.objectPitchAngle SKIP 24 \ Each object's pitch angle \ \ [Show more]\ \ This variable is used by the following: \ \ * DrawCarOrSign \ * SetObjectDetails \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above.objectSize SKIP 24 \ The size of each of the objects (i.e. the scaled value \ of scaleUp for the object) \ \ [Show more]\ \ This variable is used by the following: \ \ * DrawCarOrSign \ * SetObjectDetails \ * UpdateMirrors \ \ This list only includes code that refers to the \ variable by name; there may be other references to \ this memory location that don't use this label, and \ these will not be mentioned above