.sinYawAngleHi EQUB 0Name: sinYawAngleHi [Show more] Type: Variable Category: Driving model Summary: High byte of the sine of the player's yaw angleContext: See this variable in context in the source code References: This variable is used as follows: * GetRotationMatrix (Part 2 of 5) uses sinYawAngleHi * GetRotationMatrix (Part 3 of 5) uses sinYawAngleHi * MultiplyCoords uses sinYawAngleHi
Stored as a 16-bit value (sinYawAngleHi sinYawAngleLo).