.zPlayerAccelHi EQUB 0Name: zPlayerAccelHi [Show more] Type: Variable Category: Driving model Summary: High byte of the z-coordinate of the change in velocity of the player's car in the player's frame of referenceContext: See this variable in context in the source code References: This variable is used as follows: * ScaleTyreForces uses zPlayerAccelHi
Stored as a 16-bit value (zPlayerAccelHi zPlayerAccelLo).