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Driving model: zVelocityHi

Name: zVelocityHi [Show more] Type: Variable Category: Driving model Summary: High byte of the z-coordinate of the player's velocity vector, from the player's frame of reference
Context: See this variable in context in the source code References: This variable is used as follows: * ApplyDrivingModel uses zVelocityHi * ApplyGrassOrTrack uses zVelocityHi * ApplyWingBalance uses zVelocityHi * GetTyreForces uses zVelocityHi

Stored as a 16-bit value (zVelocityHi zVelocityLo).
.zVelocityHi EQUB 0