.zVelocityHi EQUB 0Name: zVelocityHi [Show more] Type: Variable Category: Driving model Summary: High byte of the z-coordinate of the player's velocity vector, from the player's frame of referenceContext: See this variable in context in the source code References: This variable is used as follows: * ApplyDrivingModel uses zVelocityHi * ApplyGrassOrTrack uses zVelocityHi * ApplyWingBalance uses zVelocityHi * GetTyreForces uses zVelocityHi
Stored as a 16-bit value (zVelocityHi zVelocityLo).