.segmentStep EQUB 0 \ Not used as segmentStep is only accessed with indexes \ greater than zero, but this represents starting at \ the front segment in the track segment buffer, so we \ step backwards through the buffer \ \ Entry 32 in the track segment buffer is the player's \ car (as it is 32 segments behind the front segment), \ so the player's car is at entry 13 in the track \ segment list EQUB 13 * 3 \ Step back 13 segments to 13 for segment list entry 1 EQUB 6 * 3 \ Step back 6 segments to 19 for segment list entry 2 EQUB 3 * 3 \ Step back 3 segments to 22 for segment list entry 3 EQUB 3 \ Step back 1 segment to 23 for segment list entry 4 EQUB 3 \ Step back 1 segment to 24 for segment list entry 5 EQUB 3 \ Step back 1 segment to 25 for segment list entry 6 EQUB 3 \ Step back 1 segment to 26 for segment list entry 7 EQUB 3 \ Step back 1 segment to 27 for segment list entry 8 EQUB 3 \ Step back 1 segment to 28 for segment list entry 9 EQUB 3 \ Step back 1 segment to 29 for segment list entry 10 EQUB 3 \ Step back 1 segment to 30 for segment list entry 11 EQUB 3 \ Step back 1 segment to 31 for segment list entry 12 EQUB 3 \ Step back 1 segment to 32 for segment list entry 13 EQUB 3 \ Step back 1 segment to 33 for segment list entry 14 EQUB 3 \ Step back 1 segment to 34 for segment list entry 15 EQUB 3 \ Step back 1 segment to 35 for segment list entry 16 EQUB 3 \ Not used as there is a maximum of 16 segments in the \ track segment listName: segmentStep [Show more] Type: Variable Category: Track geometry Summary: The number of segments we step over when working backwards through the track segment buffer in GetSegmentAnglesContext: See this variable in context in the source code References: This variable is used as follows: * GetSegmentAngles (Part 3 of 3) uses segmentStep