.xVelocityHi EQUB 0Name: xVelocityHi [Show more] Type: Variable Category: Driving model Summary: High byte of the x-coordinate of the player's velocity vector, from the player's frame of referenceContext: See this variable in context in the source code References: This variable is used as follows: * ApplyDrivingModel uses xVelocityHi * ApplySkidForces uses xVelocityHi * ApplySpinYaw uses xVelocityHi * ApplyTyreForces uses xVelocityHi
Stored as a 16-bit value (xVelocityHi xVelocityLo).