.xPlayerSpeedHi EQUB 0Name: xPlayerSpeedHi [Show more] Type: Variable Category: Driving model Summary: High byte of the x-coordinate of the velocity vector (i.e. x-axis speed) for the player's car during this main loop iterationContext: See this variable in context in the source code References: This variable is used as follows: * AddCoords uses xPlayerSpeedHi * AddSteeringForce uses xPlayerSpeedHi * ApplyDeltas uses xPlayerSpeedHi * CheckForCrash uses xPlayerSpeedHi * MultiplyCoords uses xPlayerSpeedHi * Scale16Bit uses xPlayerSpeedHi * UpdateVelocity uses xPlayerSpeedHi
The speed is stored as a 24-bit number in (xPlayerSpeedTop xPlayerSpeedHi xPlayerSpeedLo).